Today I Googled “‘virtual worlds’ and
education.”again.
I went here http://www.miamiopia.com/ and played this game--
http://www.kidspast.com/history-games/hoping-through-history-game.php. It was
all about speed. Hoppy the frog will be eaten by Carrie the crow if he/she does
not answer the questions fast enough. Perhaps this is good training for the
corporate world most kids will be tossed into after their "blissful" school
days but…
I would like to make
my efforts on the teacher side of education not be so Carrie-the-crow-like. I
would like my Virtual Worlds to be in that zone of optimal whatever --neither
too little nor too much challenge-- a space not ‘red in tooth and claw’ [1] but
one where you can go one step at a time with little errors easily fixed and small successes easily built on. Going forward to the goal of gaining a unit of
practical knowledge.
[1] From In Memoriam A.H.H by Tennyson, referring to the
natural way of things.
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